![]() But due to some problems that developers faced with the Blender game engine, they abandoned it to focus on creating and developing more features. Blender used to have an actively developed game engine. This leads us to the second part of creating a video game that is exporting the assets we created in Blender into a game engine. Using Blender for game development, you can create animations for characters or anything else that needs to be animated, then you will export those animations to a game engine. Actually, several short films were created with Blender. Because it has all the tools necessary for rigging characters and doing character animation. Considering effort and effect, sometimes going a little more stylized and abstract can be sufficient.When it comes to rigging and animation, Blender can do an excellent job. I would even go as far as saying that photo-realism is nice, but not necessarily a must. ![]() And this is key!Īny new or renewed design is hard to decipher by somebody not accustomed with interpreting blueprints (digital or not, 3D or 2D) and a real-tlme visit that is prepared well (with enough clues to find your way, with some radar-view of the whole, with pop-up information) can open up the place.Īnd it also gives feedback to the designer, to be able to experience (almost) first-hand how a design could function in reality. What is more, you can (at least with some of these platforms) publish to a website or a smartphone and have anybody visit the building at their own pace and tempo. ![]() Tools like Blender, Unit圓D, UDK and CryENGINE are all available for custom creation and authoring of these animations. A good pre-rendered movie can still be convincing, if it is not a thrill ride in a theme park, with swooshing camera animations. I certainly believe in the potential of doing architectural visualization more and more in real-time.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |